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Configuration

Detailed explanation for global settings, bench setup, item set mapping, recipes, and weapon component configuration

This script has three real configuration areas:

  • config.lua
  • escrow/bench/config.lua
  • escrow/craft/config.lua

Some builds may also use:

  • data/in_game_benches.json

If you remember only one rule, remember this:

  • config.lua = level system, money settings, debug, image path
  • escrow/bench/config.lua = where benches are, what object they use, and who can access them
  • escrow/craft/config.lua = what can be crafted, what ingredients it needs, and which item sets belong to which benches

Quick Answers#

  • Change item image path: config.lua -> Config.InventoryImagesFolder
  • Change level system or XP table: config.lua -> Config.LevelSystem and Config.Levels
  • Change money handling: config.lua -> Config.Money
  • Add, move, disable, or restrict a bench: escrow/bench/config.lua
  • Change which recipes a bench shows: escrow/bench/config.lua -> itemSetKey and escrow/craft/config.lua -> CRAFT_BENCH_ITEM_SETS
  • Change one recipe or ingredient list: escrow/craft/config.lua -> CRAFTABLE_ITEMS
  • Change supported weapon components: escrow/craft/config.lua -> WEAPON_COMPONENTS
  • Remove the default Camp Fire bench: escrow/bench/config.lua

What Is Inside config.lua?#

The real source file controls:

  • Config.InventoryImagesFolder
  • Config.LevelSystem
  • Config.Levels
  • Config.Money
  • Config.debug

This file is for system-wide behavior, not for bench locations or recipe lists.

What Is Inside escrow/bench/config.lua?#

This file controls bench placement and access. Real source sections include:

  • targetableModels
  • blipOptions
  • commands.adminMenu
  • makePedInvisibleOnBenchUse
  • benches

Real source examples include benches such as:

  • Police Bench
  • Ballas Bench
  • Camp Fire

Each bench entry can define:

  • active
  • label
  • blip
  • location
  • objectModel
  • itemSetKey
  • groups
  • job
  • gang

How Do I Add Or Edit A Bench?#

Open:

lua
escrow/bench/config.lua

Then edit or add a bench entry under:

lua
benches = {
    ...
}

This is where you change:

  • bench label
  • coordinates
  • object model
  • blip state
  • job or gang restriction
  • recipe set shown on that bench

How Do I Restrict A Bench To One Job Or Gang?#

Use the bench entry fields:

  • groups
  • job
  • gang

If a bench is visible but not usable by the correct players, this is the first file to inspect.

What Is Inside escrow/craft/config.lua?#

This file controls the actual crafting data. Real source sections include:

  • CRAFTABLE_ITEMS
  • CRAFT_BENCH_ITEM_SETS
  • WEAPON_BONES
  • WEAPON_COMPONENTS

That means this file is where you change:

  • recipe ingredients
  • crafted outputs
  • craft duration
  • reward XP
  • required craft level
  • which items belong to each bench item set
  • supported attachment or component logic

How Do Bench Item Sets Work?#

This is the part many server owners miss:

  • the bench uses itemSetKey
  • the recipes shown on that bench come from CRAFT_BENCH_ITEM_SETS

So if you add a recipe and it does not appear on the bench, check both:

  1. did you add or keep the recipe inside CRAFTABLE_ITEMS?
  2. did you place that recipe inside the correct item set inside CRAFT_BENCH_ITEM_SETS?
  3. does the bench use the same itemSetKey?

If one of those three does not match, the recipe will not show on the bench.

What About Weapon Components?#

The real source includes weapon attachment and component logic in:

lua
WEAPON_COMPONENTS

If your attachment recipes do not work, check both sides:

  • the component recipe item exists in your inventory
  • the weapon component mapping exists in WEAPON_COMPONENTS

What About The Camp Fire Bench?#

The default source includes a Camp Fire bench with:

lua
objectModel = '3fe_beach_fire'

If your server does not have that object, do not keep debugging recipes first. Disable or replace the bench object in escrow/bench/config.lua.

If Your Changes Do Not Apply#

Check these in order:

  1. Did you edit config.lua, escrow/bench/config.lua, or escrow/craft/config.lua in the correct place?
  2. Did you restart 0r-craft-v2 after the change?
  3. Did you change the recipe in CRAFTABLE_ITEMS but forget to add it to the right CRAFT_BENCH_ITEM_SETS entry?
  4. Did you change the recipe set but forget the bench itemSetKey?
  5. Is the problem actually the bench object model, not the recipe?