Talk to the employer NPC, form a crew, pick a route, and repair electrical points across the map. The lobby leader starts and ends the job; everyone shares the same objectives.
See Installation if you have not set up the resource yet.
Getting started#
- Find the employer — map blip + target interaction on the NPC (
employeesin Configuration). - Open the job lobby — profile (level and XP), scenario list, crew panel, optional clothing toggle.
- Invite players — the leader can invite anyone within
inviteDistance(default 10 m). - Pick a scenario — Easy or Hard; player count must match the scenario limits.
- Start the job — leader only; work trucks spawn at the employer’s vehicle spawn points.
During the job#
- Vehicles — primary crane truck (
utillitruck4); a second truck (utillitruck3) spawns when the crew has 3+ players. - Route — one random region is chosen from the scenario; blips and markers show every repair point.
- Roster HUD — shows crew progress (
completed / total) and per-member repair counts. - At each point — stand still in the interaction zone, press
[E], optional “checking problem” progress, then complete the minigame. - Finish — leader ends the job from the lobby; XP and money are paid when all points are complete.
Level multipliers from config/levels.lua apply to the final payout. Destroyed work trucks reduce pay by vehicle.lostPenalty percent per lost vehicle.
Scenarios#
| Scenario | Players | Base pay | Base XP | Cooldown |
|---|---|---|---|---|
| easy | 1–2 | $1,000 | 30 | 15 min |
| hard | 3–4 | $2,500 | 150 | 15 min |
Cooldowns are per player (citizen ID). After you start a scenario, you cannot start the same one again until the cooldown expires.
Each scenario has several regions with the same number of repair points. Only one region is active per job.
Repair types#
| Type | What the player does |
|---|---|
| lamp | Position the crane bucket near the streetlight; unscrew, replace the bulb/glass, screw back in |
| traffic_light | Press keys in rhythm when each button lights up |
| fusebox | Swap fuses on the 3D electrical panel |
| cable | Drag colored wires to matching slots |
| breaker | Watch the light sequence, then repeat the switch order (Simon-says) |
Only one player can work a point at a time. Completed points disappear from the map for the whole crew.
Lamp repairs require the player to be in the bucket seat of the primary crane truck, with the arm positioned near the light. Other repair types are done on foot at the marker.
Crane truck#
The primary truck has deployable outriggers and a movable bucket arm.
| Input | Action |
|---|---|
| Hold (deploy key) | Deploy or retract outriggers |
| Arrow keys | Move crane arm (up, down, left, right) |
| Target on truck | Enter bucket seat |
| Get down prompt | Leave bucket seat |
On-screen hints show while you operate the crane. Deploy outriggers before using the arm. See vehicle in Configuration if you need to change truck models.
Multiplayer rules#
- Leader — starts job, ends job, invites, and kicks members.
- Region lock — two active lobbies cannot use the same scenario + region at once.
- Reconnection — if
reconnection.enabled, disconnected members can rejoin withinreconnection.timeminutes (default 5). If the leader disconnects, leadership passes to another member.
Ending the job before all points are done shows a warning UI. No XP or money is awarded unless every objective is complete when the leader finishes.