If you want to use your own server scripts, the original documentation points to these integration locations:
- Inventory:
modules/inventory/server.lua - Target:
modules/target/client.lua - Notify, progressbar, skillbar, and helper functions:
modules/utils/client.lua - Server-side helper functions:
modules/utils/server.lua
Inventory Integration#
File: modules/inventory/server.lua
Use this file if your server does not match the default inventory logic.
This usually means adapting:
- Give item
- Remove item
- Check item
- Count item
Basic example:
function Inventory.giveItem(source, itemName, count)
return exports['my_inventory']:AddItem(source, itemName, count)
end
Target Integration#
File: modules/target/client.lua
If you use a custom target system, adapt your zone and interaction logic here.
This usually includes:
- Adding zones
- Removing zones
- Adding entity interactions
- Removing entity interactions
Notify, Progressbar, Skillbar#
File: modules/utils/client.lua
Most custom integrations happen here.
Common changes:
- Replace notify logic
- Replace progressbar logic
- Replace skillcheck logic
- Replace any helper functions used during job flow
Notify example:
function Utils.notify(title, type, duration, description)
exports['my_notify']:Send({
title = title,
description = description,
type = type,
duration = duration
})
end
Progressbar example:
function Utils.progressBar(data)
return exports['my_progressbar']:Progress(data)
end
Server-Side Helpers#
File: modules/utils/server.lua
Use this file if your server needs custom server-side helper behavior.
Common examples:
- Progress or reward helper logic
- Server-side notifications
- Shared job utilities
Safest Way To Integrate#
Use this order:
- Read the existing function and keep the same input/output behavior.
- Replace only the integration-specific lines with your own export or event.
- Do not change return types unless you know the script expects it.
- Test the full job flow in game.
If your server already uses the same common inventory, target, and utility stack expected by the resource, you may only need small changes or no changes at all.