If you want to use your own server scripts, the main integration locations are:
- Inventory:
modules/inventory/server.lua - Target:
modules/target/client.lua - Notify, text UI, and vehicle keys:
modules/utils/client.lua - Framework bridge files:
modules/bridge/esx,modules/bridge/qb, andmodules/bridge/qbx
Inventory Integration#
File: modules/inventory/server.lua
This version exposes a simple item reward helper:
- Give item
If your server uses a custom inventory, replace the give item function here.
Example:
function Inventory.GiveItem(source, itemName, count)
return exports["my_inventory"]:AddItem(source, itemName, count)
end
Target Integration#
File: modules/target/client.lua
By default the script supports:
ox_targetqb-target
If you use another target script, replace the entity add/remove logic here.
Notify, Text UI, Vehicle Keys#
File: modules/utils/client.lua
Common changes:
- Replace
lib.notify - Replace
lib.showTextUIandlib.hideTextUI - Replace the vehicle key event
Notify example:
function Utils.Notify(title, type, duration, description)
exports["my_notify"]:Send({
title = title,
description = description,
type = type,
duration = duration
})
end
Progressbar Integration#
This version does not provide one central progressBar() helper file like some newer 0Resmon resources.
If you want to replace action timing with your own progressbar script, you will need to adapt the relevant task flow inside:
client.luamodules/utils/client.lua
Framework Integration#
Files:
modules/bridge/esx/*modules/bridge/qb/*modules/bridge/qbx/*
Use these files if your framework events or player access functions are customized.