Custom Stash#
If you use an inventory other than ox, qbcore, qs inventories, you can integrate the Stash Opening function suitable for your own inventory into this function.
Config.CustomStash = function(id)
local other = {}
other.maxweight = 10000 -- Custom weight stash.
other.slots = 50 -- Custom slots spaces.
TriggerServerEvent("inventory:server:OpenInventory", "stash", "Stash_"..id)
TriggerEvent("inventory:client:SetCurrentStash", "Stash_"..id).
end
Wardrobe Setting#
You can use your own clothing system by integrating it into this function. Below is an example.
Config.OpenWardrobe = function()
TriggerEvent('illenium-appearance:client:changeOutfit') -- for illenium-appearance
--TriggerEvent('qb-clothing:client:openOutfitMenu') -- for qb-clothing
-- TriggerEvent('ox_appearance:wardrobe') -- for ox_appearance
-- TriggerEvent('ex_clothingstore:wardrobe') -- for bp_clothing v3
endPlace events, exports or functions that hide and open your border within these functions.
Config.lua#
Config = {}
Config.Motels = {}
Config.Locale = 'en' -- "tr" "pt" "de" "es" "en", "french"
Config.Corridor = {
Coord = -- Corridor Coord,
SecondFloor = -- Second Floor Coord,
Colors = {
{name = 'marble', price = 0, default = true},
{name = 'blue', price = 600, default = false},
{name = 'orange', price = 1000, default = false},
{name = 'red', price = 500, default = false},
{name = 'normal', price = 500, default = false},
}
}
Config.Apartment = false
-- If you activate this setting, the player will be allocated a hotel room when registering to the server.
-- This information allows the player to be given a motel room when they first enter the server. Here is the motel room information:
Config.RandomMotelRoomData = {
mCode = 'ksmOsx',
Day = 2,
}
Config.Blip = {
Id = 475,
Scale = 0.8
}
-- Blip Settings
Config.CustomShowerSystem = false
-- If you want to your shower system, you should open config_functions.lua than you should edit it.
Config.MetaDataSystem = false
-- Metadata System If True, you must have an inventory with metadata. Because the system will work with a unique motel key.
Config.MotelGarages = true
-- Motel Garages Bool
Config.TargetedRevenueValue = 150000
-- The maximum income value that can appear in the Boss Menu.
Config.GarageVehiclesLock = true
-- It ensures that the vehicles in the garage are locked.
Config.AutoLock = true
-- If true, the doors will automatically close.
Config.KeysListCommand = 'mykeys'
-- This feature will only work if Config.MetaDataSystem is turned off. It allows you to give your room keys to other players.
Config.KeyPrices = {
ChangeKeyPrice = 100, -- Player Motel Key Change Price
CopyKeyPrice = 100 -- Player Motel Key Copy Price
}
Config.CustomNotify = false -- If you have a Notify that you use, you can place it in the function below.
Config.LockPickSystemOxSkillbar = true
-- If this is checked true you will need to run ox_lib on your server.
-- But if you do not want to use ox_lib, you can integrate a skillbar of your own choice or use into the function below.
Config.ShowerCoords = { -- Locations where players can shower in their rooms.
-- Shower Coords,
}
Config.GarageCoord = vec3(519.9156, -2639.1565, -38.6916) -- Garage Entrance Coordinate.
Config.GarageElevator = vec3(532.0820, -2637.8948, -38.6916) -- Garage Elevator Coordinate.
Config.GaragePos = { -- Coordinates of vehicles in the garage.
vec4(0,0,0),
-- other garageposcoords --
}
Config.MotelCardItem = 'motelcard'
-- Motel Card Item Name || If Config.MetaDataSystem true
Config.DoorLockPickItem = 'doorlockpick'
-- This doorlockpick item allows players to enter rooms.
Config.StashInfo = {
Weight = 40,
StashWeightPrice = 50, -- 1kg
StashWeightMaxValue = 100 -- kg
}
Config.RoomTypes = {
{
RoomLabel = "Double",
Image = 'roomplus.png',
Url = 'Double',
Coords = {
Stash = vec3(0,0,0),
Exit = vec4(0,0,0),
Wardrobe = vec3(0,0,0)
},
EditRoomMenu = vec3(0,0,0),
Teleport = true,
Colors = {
{name = 'marble', price = 0, default = true},
{name = 'blue', price = 600, default = false},
{name = 'orange', price = 1000, default = false},
{name = 'red', price = 500, default = false},
{name = 'normal', price = 500, default = false},
},
Description = 'Big, Double Room, Bedroom and Lux Toilet',
DetailDescription = 'Modern Comfort: 2-Storey Motel Room Warm welcome and spacious design. Large living area and kitchen on the ground floor. Comfy bed and private bathroom upstairs. We are here for your unforgettable stay!'
},
{
RoomLabel = "Modern",
Image = 'modern.png',
Url = 'modern',
Coords = {
Stash = vec3(0,0,0),
Exit = vec4(0,0,0),
Wardrobe = vec3(0,0,0)
},
EditRoomMenu = vec3(0,0,0),
Teleport = true,
Colors = {
{name = 'turuncu', price = 0, default = true},
{name = 'kirmizi', price = 600, default = false},
{name = 'mor', price = 1000, default = false},
},
Description = 'Big, Modern Room, Bedroom and Lux Toilet',
DetailDescription = 'Modern Comfort: 2-Storey Motel Room Warm welcome and spacious design. Large living area and kitchen on the ground floor. Comfy bed and private bathroom upstairs. We are here for your unforgettable stay!'
},
{
RoomLabel = "Modern Plus",
Image = 'modernplus.png',
Url = 'modernplus',
Coords = {
Stash = vec3(0,0,0),
Exit = vec4(0,0,0),
Wardrobe = vec3(0,0,0)
},
EditRoomMenu = vec3(0,0,0),
Teleport = true,
Colors = {
{name = 'turuncu', price = 0, default = true},
{name = 'kirmizi', price = 600, default = false},
{name = 'mor', price = 1000, default = false},
},
Description = 'Big, Modern Plus Room, Bedroom and Lux Toilet',
DetailDescription = 'Modern Comfort Plus: 2-Storey Motel Room Warm welcome and spacious design. Large living area and kitchen on the ground floor. Comfy bed and private bathroom upstairs. We are here for your unforgettable stay!'
},
{
RoomLabel = 'Standard',
Image = 'roomtype1int4.png',
Coords = {
Stash = vec3(0,0,0),
Exit = vec4(0,0,0),
Wardrobe = vec3(0,0,0)
},
Teleport = true,
Colors = false,
EditRoomMenu = vector3(1,1,1),
Description = 'Standard Room',
DetailDescription = 'Comfortable and Simple: Standard Motel Room Welcome! A comfortable bed and basic furniture await you in our simple and comfortable standard room. The modern bathroom offers freshness and comfort.'
},
{
RoomLabel = 'Simple',
Image = 'roomtype1int6.png',
Teleport = true,
Colors = false,
EditRoomMenu = vector3(1,1,1),
Coords = {
Stash = vec3(0,0,0),
Exit = vec4(0,0,0),
Wardrobe = vec3(0,0,0)
},
Description = 'Simple Room',
DetailDescription = "Welcome to our cozy, simple room. It's designed for your comfort and convenience. You'll find a comfortable bed, a clean, functional bathroom, and a small sitting area. While it's not extravagant, it has everything you need for a peaceful and relaxing stay."
},
-- for pinkcage motel
-- {
-- RoomLabel = 'Classic',
-- Image = 'roomtype1int.png',
-- Teleport = false,
-- Colors = false,
-- EditRoomMenu = false,
-- Description = 'Classic Room',
-- DetailDescription = 'Comfortable and Simple: Classic Motel Room Welcome! A comfortable bed and basic furniture await you in our simple and comfortable standard room. The modern bathroom offers freshness and comfort.'
-- },
{
RoomLabel = 'Rustic',
Image = 'roomtype1int5.png',
Teleport = false,
Colors = false,
EditRoomMenu = false,
Description = 'Rustic Room',
DetailDescription = 'Rustic Motel Room: Comfort & Simplicity Experience simplicity and comfort in our rustic motel room. Enjoy a cozy bed, basic furniture, and a modern bathroom for your stay.'
},
{
RoomLabel = 'Economy',
Image = 'roomtype1int7.png',
Teleport = false,
Colors = false,
EditRoomMenu = false,
Description = 'Economy Room',
DetailDescription = "Our economy room offers a budget-friendly stay with essential amenities. It's a comfortable and practical choice for travelers looking to save without sacrificing comfort."
},
{
RoomLabel = 'Normal',
Image = 'roomtype1int9.png',
Teleport = false,
Colors = false,
EditRoomMenu = false,
Description = 'Normal Room',
DetailDescription = "Our normal room room offers a budget-friendly stay with essential amenities. It's a comfortable and practical choice for travelers looking to save without sacrificing comfort."
},
{
RoomLabel = 'Modest',
Image = 'roomtype1int10.png',
Teleport = false,
Colors = false,
EditRoomMenu = false,
Description = 'Modest Room',
DetailDescription = "In a modest motel room, warm-colored walls and simple, comfortable furnishings offer a tranquil and unpretentious lodging experience. Equipped with all necessary amenities, it provides an ideal space to relax and enjoy the journey."
},
{
RoomLabel = 'Modest VIP',
Image = 'roomtype1int11.png',
Teleport = false,
Colors = false,
EditRoomMenu = false,
Description = 'Modest VIP Room',
DetailDescription = "In a modest motel room, warm-colored walls and simple, comfortable furnishings offer a tranquil and unpretentious lodging experience. Equipped with all necessary amenities, it provides an ideal space to relax and enjoy the journey."
}
}
Config.DueDate = 3
-- The number of days entered into this variable ensures that the player's room will be canceled if he does not pay the room rent within the specified day.
Config.MotelAdminMenuAccessible = { -- Enter the license IDs of the players you want to be able to access the /moteladmin menu here.
"license:0Resmon",
}
Config.Keys = {
["reception"] = {"E", 38, "Reception"}
}
Config.CreateMotelEditorKeys = {
["reception"] = {"E", 38, "Reception"},
["room"] = {"E", 38}
}
Config.MotelAdminMenuCommand = 'moteladmin' -- Motel Admin Menu Open Command
Config Functions#
Config.CustomStash = function(id)
-- You can add the stash function of the inventory you are using here.
end
Config.OpenWardrobe = function()
-- TriggerEvent('illenium-appearance:client:openOutfitMenu') -- for illenium-appearance
--TriggerEvent('qb-clothing:client:openOutfitMenu') -- for qb-clothing
TriggerEvent('ox_appearance:wardrobe') -- for ox_appearance
-- TriggerEvent('ex_clothingstore:wardrobe') -- for bp_clothing v3
end
Config.CustomLockPickSystem = function() -- if Config.LockPickSystem is work for false
return exports["2na_lockpick"]:createGame(3, 1)
end
Config.TakeAShower = function()
-- Custom Functions
end
Config.CustomNotifyFunc = function(title, text, type)
exports['okokNotify']:Alert(title, text, 3000, type)
end