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Locations & Backgrounds

Configure the character selection backgrounds and camera locations.

πŸ“ Configuration File#

Background locations are configured in:

text
config/locations.lua

🎬 Location Structure#

lua
local Locations = {}

Locations.List = {
    {
        id = 1,
        label = 'Location Name',           -- Display name
        img = 'location-1',                 -- Image filename
        coords = vec4(x, y, z, heading),    -- Camera/player position
    },
    -- More locations...
}

return Locations

βš™οΈ Location Properties#

PropertyTypeDescription
idnumberUnique identifier (sequential)
labelstringName shown in the UI
imgstringImage filename (without extension)
coordsvec4Position (x, y, z) and heading (w)

πŸ–ΌοΈ Adding Custom Backgrounds#

Step 1: Choose a Location In-Game#

  1. Go to your desired location
  2. Find a good camera angle
  3. Get coordinates: /coords or use a coords script

Step 2: Take a Screenshot#

  1. Position your camera
  2. Take a high-quality screenshot
  3. Crop to 16:9 aspect ratio (recommended: 1920x1080 or 800x450)

Step 3: Add the Image#

Save your image to:

text
web/build/imgs/my-location.png

And also to (for development):

text
web/public/imgs/my-location.png

Step 4: Add to Config#

lua
Locations.List = {
    -- Existing locations...
    {
        id = 11,  -- Next available ID
        label = 'My Custom Location',
        img = 'my-location',
        coords = vec4(123.45, -456.78, 30.0, 180.0),
    },
}

πŸ“‹ Default Locations#

The script comes with these pre-configured locations:

lua
Locations.List = {
    {
        id = 1,
        label = 'Location 1',
        img = 'location-1',
        coords = vec4(-75.96, -818.95, 326.18, 0.0),
    },
    {
        id = 2,
        label = 'Location 2',
        img = 'location-2',
        coords = vec4(-1033.18, -2728.22, 20.18, 237.57),
    },
    -- ... up to 10 locations
}

πŸŽ₯ Camera Behavior#

When a player selects a background:

  1. Player ped is teleported to the coordinates
  2. Camera is positioned 1 unit in front of the player
  3. Player faces the camera (180Β° offset from heading)
  4. Shallow depth of field is applied for visual effect

Camera Settings#

The camera configuration is in config/camera.lua:

lua
local CameraConfig = {}

CameraConfig.List = {
    'default',
    'cinema',
    'CAMERA_secuirity_FUZZ',
    'hud_def_blur',
    -- More filters...
}

return CameraConfig

🌀️ Weather Configuration#

Weather settings during character selection are in config/weather.lua:

lua
local WeatherConfig = {}

WeatherConfig.List = {
    'EXTRASUNNY',
    'CLEAR',
    'CLOUDS',
    'OVERCAST',
    'RAIN',
    'THUNDER',
    'CLEARING',
    'NEUTRAL',
    'SNOW',
    'BLIZZARD',
    'SNOWLIGHT',
    'XMAS',
    'HALLOWEEN',
}

return WeatherConfig

✨ Effects Configuration#

Particle effects are in config/effects.lua:

lua
local EffectsConfig = {}

EffectsConfig.List = {
    {
        pName = 'scr_rcbarry2',
        pNameChild = 'scr_clown_appears',
    },
    {
        pName = 'scr_rcbarry1',
        pNameChild = 'scr_alien_teleport',
    },
    -- More effects...
}

return EffectsConfig

🎭 Animation Configuration#

Character animations/scenarios are in config/animation.lua:

lua
local AnimationConfig = {}

AnimationConfig.List = {
    'WORLD_HUMAN_AA_COFFEE',
    'WORLD_HUMAN_AA_SMOKE',
    'WORLD_HUMAN_BINOCULARS',
    'WORLD_HUMAN_CHEERING',
    'WORLD_HUMAN_DRINKING',
    -- More scenarios...
}

return AnimationConfig

πŸ–ΌοΈ Image Guidelines#

PropertyValue
FormatPNG or JPG
Aspect Ratio16:9
Resolution800x450 (min) to 1920x1080 (max)
File SizeUnder 500KB

Tips for Good Screenshots#

  1. Use good lighting - Dawn/dusk for dramatic effect
  2. Clear weather - Avoid rain/fog unless intentional
  3. Hide UI - Remove all HUD elements
  4. Steady camera - No motion blur
  5. Interesting angles - Show the location's best features

πŸ“‹ Complete Example#

lua
-- config/locations.lua

local Locations = {}

Locations.List = {
    {
        id = 1,
        label = 'Vinewood Sign',
        img = 'vinewood',
        coords = vec4(726.77, 1198.28, 326.26, 270.0),
    },
    {
        id = 2,
        label = 'Del Perro Pier',
        img = 'pier',
        coords = vec4(-1850.15, -1231.51, 13.02, 315.0),
    },
    {
        id = 3,
        label = 'Downtown',
        img = 'downtown',
        coords = vec4(195.17, -933.77, 29.7, 144.5),
    },
    {
        id = 4,
        label = 'Airport',
        img = 'airport',
        coords = vec4(-1037.74, -2737.75, 20.17, 327.06),
    },
    {
        id = 5,
        label = 'Beach',
        img = 'beach',
        coords = vec4(-1183.35, -1509.75, 4.65, 125.0),
    },
}

return Locations

❓ Troubleshooting#

Image Not Showing#

  1. Check filename matches exactly (case-sensitive)
  2. Ensure image is in web/build/imgs/
  3. Rebuild if using development mode

Wrong Camera Position#

  1. Adjust z-coordinate (height)
  2. Change heading for different angle
  3. Test in-game before finalizing