This page covers the minimum setup required to get the script running correctly: dependencies, extra map resources, server.cfg start order, and database import.
Required Dependencies#
Extra Resources Included With Paintball#
The default V2 package also includes extra resources for the weapon and maps:
0r-paintball-gun3fe_area23fe_modev23fe_modev4
If you want to use the included weapon and included map set, start those resources before 0r-paintball-v2.
Recommended server.cfg Start Order#
start oxmysql
start ox_lib
start framework -- es_extended, qb-core, or qbx_core
-- other resources
start 0r-paintball-gun
start 3fe_area2
start 3fe_modev2
start 3fe_modev4
start 0r-paintball-v2
Database#
Import this file manually:
0r-paintball-v2/database.sql
The script creates this table:
CREATE TABLE IF NOT EXISTS paintball_profiles (...);
Required Items#
There are no required inventory items by default.
The main extra requirement is the custom paintball weapon resource if you keep:
Config.Game.weapon = 'WEAPON_PAINTBALL'
Final Checklist#
After setup, verify these points:
- SQL was imported successfully
- Extra map and weapon resources start without errors
0r-paintball-v2starts without errors- The
/paintballmenu opens - You can create and start a test match