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Setup

Quick installation guide for 0r-paintball-v2 and its extra map resources

This page covers the minimum setup required to get the script running correctly: dependencies, extra map resources, server.cfg start order, and database import.

Required Dependencies#

Extra Resources Included With Paintball#

The default V2 package also includes extra resources for the weapon and maps:

  • 0r-paintball-gun
  • 3fe_area2
  • 3fe_modev2
  • 3fe_modev4

If you want to use the included weapon and included map set, start those resources before 0r-paintball-v2.

lua
start oxmysql
start ox_lib
start framework -- es_extended, qb-core, or qbx_core
-- other resources
start 0r-paintball-gun
start 3fe_area2
start 3fe_modev2
start 3fe_modev4
start 0r-paintball-v2

Database#

Import this file manually:

lua
0r-paintball-v2/database.sql

The script creates this table:

sql
CREATE TABLE IF NOT EXISTS paintball_profiles (...);

Required Items#

There are no required inventory items by default.

The main extra requirement is the custom paintball weapon resource if you keep:

lua
Config.Game.weapon = 'WEAPON_PAINTBALL'

Final Checklist#

After setup, verify these points:

  • SQL was imported successfully
  • Extra map and weapon resources start without errors
  • 0r-paintball-v2 starts without errors
  • The /paintball menu opens
  • You can create and start a test match