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Troubleshooting

SymptomCause & fix
A won plush is not delivered / "will be delivered later"Item definitions not installed - see 2.3. Won plushes are kept as owed and delivered after the fix.
Player sees "No room for the plush/frisbee"Their inventory is genuinely full - the prize is recorded as owed and delivered next connect.
Custom tables/arcades invisible, tumble warns about models0r-socialgame_props is not started, or was started after players loaded. ensure 0r-socialgame_props before the main resource.
After an update something errors about a missing file or nil moduleFiveM caches the file list. Run refresh, then restart 0r-socialgame. A plain restart alone does not pick up new files.
Locations or settings do not load, tables missingCheck mysql_connection_string; if the DB user cannot create tables, import socialgame.sql.
No interaction prompt at a gameStart ox_target/qb-target, or set Config.target.interaction = 'textui' for marker-based interaction.
Custom sounds don't play, generic beeps insteadThe audio banks stream from 0r-socialgame_props; make sure it is started and no other resource ships a conflicting dat54 with the same names. Fallback sounds are used automatically, nothing breaks.
A game looks stuck at a location/sgadmin → sessions → end session. Sessions also clean themselves up when players disconnect or die.
Betting refuses a playerBets are blocked for dead players and bots by design; check Config.bets.min/max.
Frisbee/plush invisible to other playersBoth resources must be restarted after updating (refresh first). The held-item relay is part of this resource - no third-party sync needed.
Wrong languageSet Config.locale; if a key is missing in your custom locale the English text is used.