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Features

FRKN Chameleon is a prop hunt / hide & seek minigame. Painters are small mannequin characters who paint their own bodies to disappear into the room. Hunters have to spot them and catch them before the time runs out.

Paint Studio

Painters open a full paint studio on their own character. Everything is painted directly on the 3D body, and every other player sees the result live.

ToolWhat it does
BrushPaints with the selected colour. Circle or square shape, adjustable size and opacity
EraserRemoves paint
EyedropperPicks the real colour of any surface in the world, so you can match a wall exactly
Fill AllPaints the whole character in one colour
Colour wheelColour picker with saturation, HEX and RGB input
Quick paletteKeeps your recent colours, including the ones picked with the eyedropper
Character shadowsSwitch between a lit character and a flat, shadow-free one
KeyAction
FOpen / finish painting
SPACEPick a colour (eyedropper)
BBrush
GFill all
VFree camera, for spots that are hard to reach
3See-through view
RPose wheel

The eyedropper is calibrated against the game's lighting, so a colour picked from a wall looks the same when it is painted on the character.

Painter Movement & Poses

Painters move with their own physics: they can sprint, jump, fast-fall and cling to walls. The pose wheel has 8 poses to match the shape of the room.

KeyAction
W A S DMove
SHIFTSprint
SPACEJump / cling to a wall
CTRLFast fall
RPose wheel
2Show / hide player names
3See-through view
5Observe mode
Hold GReturn to your last safe spot if you get stuck
Poses
Lie Down, Hide (wrap up in the cape), Stretch, Star, Crouch, Hands Up, Hands on Hips, Wave

Hunters

Hunters play as a big character with a catcher gun. Their screen stays black while painters hide, then the hunt begins.

KeyAction
LEFT CLICKFire
VFirst / third person
SHIFTRun
SPACEJump

A red "DIED HERE" marker is left wherever a painter gets caught, with the name of the hunter who made the catch.

Game Modes

ModeHow it works
ClassicFixed teams. A caught painter becomes a spectator. Painters win when time runs out, hunters win by finding everyone
InfectionEvery caught painter instantly becomes a hunter. The hunter team keeps growing until the last painter is found or time runs out
DoubleTwo equal teams play two rounds and swap roles in round two. Most catches wins; a tie goes to the team that finished its hunt faster

Maps

The script comes with 5 arenas, 3 of them custom made for it and included in the download.

MapType
Modern PenthouseCustom map (frkn-paintmap-2)
Art LoftCustom map (frkn-paintmap-1)
Modern LoftCustom map (frkn-paintmap-3)
Benny's GarageGTA interior
Rock ClubGTA interior

Every map can be played with Large or Small characters, and you can add your own maps in the config.

Arenas are protected: doors are locked during a match, players cannot climb onto roofs or leave the building, and anyone stuck inside a wall is moved back to a safe spot automatically.

Lobby System

Players create or join lobbies from the lobby menu.

SettingDescription
Name & passwordPublic or password-protected lobbies
Map & character sizePick the arena and Large / Small characters
Game modeClassic, Infection or Double
Hide & search timeHow long painters hide and how long hunters search
Ammo limitOptional limited ammo for hunters
Team radioTurn the team radio on or off
Auto whistlePainters whistle automatically at a chosen interval
Entry feeOptional fee per player that builds a prize pool for the winners

The leader starts the match once everyone is ready and can kick players from the waiting room.

Whistle

Painters can whistle (B) to bait hunters. Hunters hear the sound with direction and distance, quieter through walls, but they never see where it came from. The optional auto whistle makes sure nobody can hide silently forever.

Communication

FeatureDescription
Team radioEach lobby gets its own pma-voice radio channels per team
Match chat (Y)Team and all chat on the right side of the screen
Spectator modeCaught players can watch their teammates or fly around with a free camera

Results & Leaderboard

At the end of every match a result card shows the winner, each player's time and catches, and the reward. A permanent leaderboard ranks players by wins, catches and total score.

Other Features

  • 11 languages: English, Turkish, German, French, Spanish, Portuguese, Italian, Dutch, Polish, Russian, Czech
  • QBCore, QBX and ESX support, detected automatically
  • qb-target / ox_target support for the job NPC, with an [E] fallback
  • Godmode during matches (no dying, no drowning)
  • Players who disconnect mid-match come back next to the job NPC, not inside the arena

No SQL needed. The leaderboard is stored in a JSON file inside the resource.