Config Settings#
Below is a simple explanation of the main config sections found in the script.
Contracts#
FRKN.Contracts[1]
Defines the Pirate Heist contract.
Important fields:
name– display namecategory– heist categoryrequirements– required item to start (compass)event– event triggered when starting the heisttimeOut– time limitrank– crew ranks
ItemList#
ItemList = {
["pirate_tablet"] = {...},
["compass"] = {...},
}
These are required items for the script to function.
targetSettings#
targetSettings = {
name = "qb-target",
TargetText = {
npcInteract = "Talk",
collectGold = "Collect the money",
},
}
- Change
nameto"ox_target"if needed - Edit target labels here
Ship Settings#
shipCoords
shipHeading
Defines where the pirate ship spawns.
Loot Coordinates#
weedPallets
trolleyCoords
cases
These represent all lootable objects on the ship.
You may add/remove/edit positions as needed.
Paintings#
Each painting includes:
- reward item
- cutting position
- object model
- rotation
- taken status
NPC Settings#
NPCs are controlled under:
Coords["shipSpawns"][1].npcs
Each NPC has:
- model
- coords
- heading
- weapon
- armor/health
- accuracy
- flareShooter (true/false)