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Config Settings

Configuration Settings#

The system offers a flexible shared/config.lua allowing server administrators to tailor the overall functionality and performance load to their specific operational needs.

Below is a detailed breakdown of every configuration option.

Core Settings#

SettingTypeDefaultDescription
Localestring'en'The active language for the menu and in-game text. Available options: 'tr', 'en', 'de', 'ru'.
RequireVehiclebooleantrueWhen set to true, the holographic route system will only activate if the player sets a waypoint while driving a vehicle. If false, the system also works on foot.
MenuCommandstring'armenu'The chat command players use to open the comprehensive UI settings panel.
UnitSystemstring'km'The geographical measurement metric for distance calculations. Use 'km' for Kilometers or 'mil' for Miles.

Visual Parameters#

SettingTypeDefaultDescription
DrawDistancenumber150.0The maximum distance (in GTAV units) that 3D path markers (chevrons) will dynamically render ahead of the player's vehicle.
MarkerZOffsetnumber2.5Sets how high the final destination hologram floats above the exact ground coordinates.

System Optimization (Tick Rates)#

The system has been heavily optimized with dynamic thread sleeping to prevent CPU spikes. The TickRates table controls the milliseconds (ms) delay of various resource loops.

Important: Increasing these values saves more CPU processing power (Resmon), whereas decreasing them provides faster, sharper data updates for the visual elements.

  • RouteDistanceCalc (2000): Determines how frequently the script calculates the exact remaining distance to the waypoint.
  • VehicleCheck (200): The thread delay used to verify vehicle entry/exit status when RequireVehicle is enabled.
  • NoWaypoint (1000): The sleep time when the system idles waiting for a player to place a map waypoint.
  • SystemDisabled (1000): The sleep time when the player manually toggles off the entire system via the UI settings.
  • TurnCalculation (500): The core engine frequency for scanning street paths ahead and generating the 3D curves.