Make sure to add the necessary items, item images and job names required for the job
👨👦👦Multiplayer Settings#
If there are multiplayer options in the job you use, it is an example that this job can be done in a group, that is, in a group.
["can_multiplayer"]: @boolean Where you see this variable, you can make it true if you want to work as a group and false if you want to close group work.
["show_member_blips"]: @boolean Set true if you want to see your group mates' blips on the map and false if you don't.
["name"]: It is the label that will appear in menus or notifications.
[‘menu’] variable consists of things related to the location from which the job is to be retrieved
- ["job_menu"]: @vector3 Accepts. The menu access location of the job.
- ["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.
🚗 Car Settings#
Information about the means of transportation to reach the project vehicle or to retrieve parts of the project vehicle.
- ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.
- ["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.
📑 Missions/Projects List#
You can find project details and information about new projects here.
["reward"]: @number Amount of money to be given when the project is completed.
["mission_time"]: @number Time to complete the project. Minutes * 60 * 1000.
["extra_time"]: @number Extra time to be given in case the project is not completed. Minutes * 60 * 1000
["car_model"]: @string The model of the project car. Generally I recommend you to prefer sedan, sport etc. vehicle classes.
["jack_model"]: @string The jack model that lifts the car up.
["jack_coord"]: @vector4 Position of the jack to lift the vehicle up
["craft_coord"]: @vector3 Coordinate of the project vehicle
- Tyre Animations / tyre_animations
- ["time"]: @number This is the time when the animation will be made.
- ["flag"]: @number The flag number of the animation.
- ["animName"]: @string Animation name.
- ["animDict"]: @string Animation directory name.
- Tyre Positions / tyre_positions
- ["wheel type"]: @string ⇒ Only the following can happen: wheel_lf ( Left Front ), wheel_rf ( Right Front ), wheel_lm ( Left Rear ) and wheel_rm ( Right Rear )
-
["target"]: @table Contains the offset and radius values that the player will interact with.
- ["coords"]: @vector3 The operation is performed according to the position of the vehicle's tire. The x, y and z values you enter are offset according to the world position of the vehicle's tire.
- ["radius"]: @float The size of the target option to be added to the location.
-
["pedOffset"]: @vector3 It is the position where the user will be fixed when interacting with the wheel.
-
["jackOffset"]: @vector3 The jack position spawned to lift the vehicle into the air.
-
["bone"]: @number The number of the bonnet close to the wheel of the vehicle. For coordinates etc.
-
["tyre_index"}: @number Tire number according to the order of the game.
enum eVehicleWheels { WHEEL_LF = 0, // Vehicle Left front WHEEL_RF = 1, // Vehicle Right front WHEEL_LM = 2, // Vehicle Left middle WHEEL_RM = 3, // Vehicle Right middle WHEEL_LR = 4, // Vehicle Left rear WHEEL_RR = 5, // Vehicle Right rear WHEEL_BF = 6, // Bike front WHEEL_BR = 7, // Bike rear MAX_WHEELS = 8 };
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*Same For Door Positions/Animations
Cam Settings / cam_stuff#
Defines camera settings when interacting with the project vehicle.
- cam_pos:
vec3- Position of the camera. - cam_rot:
vec3- Rotation of the camera. - cam_fov: Field of view.
- hidded_ped: Position to teleport the ped when hidden.
Vehicle Parts Store#
Information about the NPC and the available parts for purchase.
NPC#
- model:
stringPed model for the seller. - coords:
vec4- Position and heading. - blip: Blip settings for the store location.
Vehicle Parts#
Each item has:
- label:
stringDisplay label with dynamic price. - description:
stringShort description. - item_name:
stringThe item name used in inventory. - price:
numberPrice in dollars.
Supported parts:
tyredoor