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Items

You can download the necessary items from here and install them on your server.

You can download item photos here.

View attachment on original documentation

For qb

lua
    prison_notebook             = { name = 'prison_notebook', label = 'Prison Notebook', weight = 1000, type = 'item', image = 'prison_notebook.png', unique = false, useable = true, shouldClose = true, description = 'A notebook to write down your thoughts in prison' }, 
    prison_cutter        = { name = 'prison_cutter', label = 'Electric Cutter',       weight = 1000, type = 'item', image = 'prison_cutter.png',       unique = true,  useable = false, shouldClose = true,  description = 'A crude tool to cut electric panels' },
    prison_shovel       = { name = 'prison_shovel', label = 'Escape Shovel',         weight = 1000, type = 'item', image = 'prison_shovel.png',       unique = true,  useable = false, shouldClose = true,  description = 'A makeshift shovel to dig your way out' },
    prison_barbellrod    = { name = 'prison_barbellrod', label = 'Barbell Rod',       weight = 800,  type = 'item', image = 'prison_barbellrod.png',   unique = false, useable = false, shouldClose = true,  description = 'A heavy iron rod from the gym' },
    prison_soapresidue   = { name = 'prison_soapresidue', label = 'Soap Residue',     weight = 200,  type = 'item', image = 'prison_soapresidue.png',  unique = false, useable = false, shouldClose = true,  description = 'Sticky soap residue, surprisingly useful' },
    prison_plateshard   = { name = 'prison_plateshard', label = 'Plate Shard',       weight = 200,  type = 'item', image = 'prison_plateshard.png',   unique = false, useable = false, shouldClose = true,  description = 'A sharp shard from a broken plate' },
    prison_tornglove     = { name = 'prison_tornglove', label = 'Torn Glove',         weight = 100,  type = 'item', image = 'prison_tornglove.png',    unique = false, useable = false, shouldClose = true,  description = 'A damaged glove, barely usable' },
    prison_rustynail     = { name = 'prison_rustynail', label = 'Rusty Nail',         weight = 100,  type = 'item', image = 'prison_rustynail.png',    unique = false, useable = false, shouldClose = true,  description = 'An old rusty nail, could be used for crafting' },  
    prison_sweatytowel   = { name = 'prison_sweatytowel', label = 'Sweaty Towel',       weight = 200,  type = 'item', image = 'prison_sweatytowel.png',  unique = false, useable = false, shouldClose = true,  description = 'A smelly sweaty towel from the gym' },
    prison_dice          = { name = 'prison_dice',        label = 'Dice',               weight = 100,  type = 'item', image = 'prison_dice.png',         unique = false, useable = true,  shouldClose = true,  description = 'A pair of dice for gambling' },

For ox

lua

	['prison_cutter'] = {
	    label = 'Prison Cutter',
	    weight = 100,
	    stack = true,
	    close = true,
	},
	
	['prison_shovel'] = {
	    label = 'Prison Shovel',
	    weight = 120,
	    stack = true,
	    close = true,
	},
	
	['prison_notebook'] = {
	    label = 'Prison Notebook',
	    weight = 50,
	    stack = true,
	    close = true,
	},
	
	['prison_rustynail'] = {
	    label = 'Rusty Nail',
	    weight = 30,
	    stack = true,
	    close = true,
	},
	
	['prison_tornglove'] = {
	    label = 'Torn Glove',
	    weight = 40,
	    stack = true,
	    close = true,
	},
	
	['prison_soapresidue'] = {
	    label = 'Soap Residue',
	    weight = 20,
	    stack = true,
	    close = true,
	},
	
	['prison_plateshard'] = {
	    label = 'Plate Shard',
	    weight = 35,
	    stack = true,
	    close = true,
	},
	
	['prison_barbellrod'] = {
	    label = 'Barbell Rod',
	    weight = 80,
	    stack = true,
	    close = true,
	},
	
	['prison_sweatytowel'] = {
	    label = 'Sweaty Towel',
	    weight = 60,
	    stack = true,
	    close = true,
	},
	
		['prison_dice'] = {
	    label = 'Dice',
	    weight = 50,
	    stack = true,
	    close = true,
	},