β‘ 1. Cutting Power Panels#
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Requirement:
prison_cutter(wire cutter) -
Mechanic:
- Players must locate and interact with designated electric panels around the prison.
- A mini-game is triggered, requiring skill to complete successfully.
- If the player fails the mini-game, the escape attempt is aborted and the panel becomes unusable for a while.
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Condition:
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The action can only be performed during a specific in-game time window, defined in the config:
FRKN.General.escapeControl.electricCut -
This usually corresponds to nighttime hours.
<figure><img src="../../.gitbook/assets/image (89).png" alt=""><figcaption></figcaption></figure> -
πͺ 2. Digging the Tunnel#
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Requirement:
prison_shovel(shovel) -
Mechanic:
- Once the power is cut, players can go to the tunnel dig location.
- A digging mini-game begins, simulating physical effort and time progression.
- While digging, a dirt pile prop is spawned, which disappears once the tunnel is completed.
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Condition:
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Tunnel digging is only allowed when electricity is disabled and the in-game time is within the allowed window:
electricControl() && FRKN.General.escapeControl.digTunnel
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Escape:
- After successful digging, players reach the escape point and are removed from prison, completing their breakout.
<figure><img src="../../.gitbook/assets/image (90).png" alt=""><figcaption></figcaption></figure>
π Visitation System#
The script includes a visitation feature, allowing players to schedule and attend visits with inmates using in-game prison phones.
π§© Interaction#
- Players interact with phone props placed inside the prison.
- The system is integrated with
qb-targetorox-target. - Each phone includes a target option labeled "Visit a Prisoner" (or customized).
π¬ Visit Request#
- After interacting with a phone, players are shown a list of current inmates.
- The visiting player selects an inmate to send a visit request.
β Visit Approval#
- The selected inmate receives a request prompt and can accept or reject the visit.
β¨ Teleportation#
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If the request is accepted:
- Both the inmate and the visitor are teleported to a designated visitation room.
- This room is configured in the script and includes controlled camera angles and a waiting area.
<figure><img src="../../.gitbook/assets/image (91).png" alt=""><figcaption></figcaption></figure>