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Clothing Settings

Here you can see some clothing settings.

Adding a clothing item#

Item names used : ‘tshirt’ , ‘torso’ , ‘pants’ , ‘shoes’ , ‘armour’ , ‘helmet’ , ‘mask’ , ‘glasses’

lua
exports['bp_inventory']:AddItem(source, itemname, amount, {['drawable'] = 23 , ['texture'] = 2}, slot)

Config_items.lua Clothing settings#

With this setting you can adjust your clothing system.

  • esx_skin -> automatic setting for this system.
  • qb-clothing -> automatic setting for this system.
  • others - > redirection for other clothing systems. You can see this in the config_items.lua > otherclothingsystems function.
lua
TriggerEvent("bp_inventory:autoclothebuy", newskin, oldskin, isfirst) 

You can use the event you see above in the buy section of your clothing system.

  • newskin : indicates the newly determined skin data.
  • oldskin : specifies the old skin data (you can make it false)
  • isfirst : is the character being created for the first time? (true,false)

Refresh clothes (resetup)#

With this event, you can renew the character's clothes again (can be used at the exit of the clothes shop or at the first entrance)

lua
TriggerEvent('bp_inventory:refreshclothe')