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Installation

BP INVENTORY Installation Document and Basic Concepts

Depencedies#

In order for the script to run properly on your server, you must download the scripts below and install them on your server.

Place your scripts#

The order on server.cfg should be like this.

text
start bp_inventory
start bp_market

Database Setup#

Check if there is a bp_inventory table already established in your database.

If it exists, delete it.

And now, enter this SQL code into your mysql database and set up the table.

sql

CREATE TABLE IF NOT EXISTS `bp_inventory` (
  `id` varchar(100) NOT NULL DEFAULT '',
  `type` varchar(50) DEFAULT NULL,
  `slot` int(200) DEFAULT NULL,
  `weight` int(11) DEFAULT NULL,
  `data` longtext DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;


CREATE TABLE IF NOT EXISTS `bp_inventory_others` (
  `id` varchar(100) NOT NULL DEFAULT '',
  `type` varchar(50) DEFAULT NULL,
  `slot` int(200) DEFAULT NULL,
  `weight` int(11) DEFAULT NULL,
  `data` longtext DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;



Installation With Video#

ESX Installation#

Go to es_extended >server > classes > player.lua and replace the specified functions with the given code if any. Otherwise add them as new.

lua

function self.getInventoryItem(name, metadata)
   return exports["bp_inventory"]:GetItemByName(self.source, name)
end

function self.addInventoryItem(name, count, metadata, slot)
   return exports["bp_inventory"]:AddItem(self.source, name, count, slot)
end

function self.removeInventoryItem(name, count, metadata, slot)
   return exports["bp_inventory"]:RemoveItem(self.source, name, count, slot)
end

function self.hasItem(item, metadata)
   return exports["bp_inventory"]:hasItem(self.source, name)
end


📺 VIDEO FOR ESX#

https://youtu.be/cXtTPzSvFNQ

QBCORE Installation#

Locate "qb-core > server > player.lua" Find "QBCore.Player.CreatePlayer" Find "self.Functions = {}" and add this functions (!!YOU NEED TO ADD BOTTOM OF self.Functions IF YOU DONT YOU GET ERRORS!!)

lua

 function self.Functions.AddItem(item, amount, slot, info)
    exports["bp_inventory"]:AddItem(self.PlayerData.source, item, amount, info)
end

function self.Functions.RemoveItem(item, amount, id) 
    return exports["bp_inventory"]:RemoveItem(self.PlayerData.source, item, amount, slot)
end

function self.Functions.GetItemByName(item)
    item = tostring(item):lower()  
    return exports["bp_inventory"]:GetItemByName(self.PlayerData.source, item)
end

function self.Functions.GetItemsByName(item)
    item = tostring(item):lower()
    local items = {}
    for k ,v in pairs (  exports["bp_inventory"]:GetItemByName(self.PlayerData.source, item) ) do
        if v._tpl == item then
            items[#items+1] = v
        end
    end
     return items
end


📺 VIDEO FOR QBCORE#

---- coming soon#