Depencedies#
In order for the script to run properly on your server, you must download the scripts below and install them on your server.
Place your scripts#
The order on server.cfg should be like this.
start bp_inventory
start bp_market
Database Setup#
Check if there is a bp_inventory table already established in your database.
If it exists, delete it.
And now, enter this SQL code into your mysql database and set up the table.
CREATE TABLE IF NOT EXISTS `bp_inventory` (
`id` varchar(100) NOT NULL DEFAULT '',
`type` varchar(50) DEFAULT NULL,
`slot` int(200) DEFAULT NULL,
`weight` int(11) DEFAULT NULL,
`data` longtext DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
CREATE TABLE IF NOT EXISTS `bp_inventory_others` (
`id` varchar(100) NOT NULL DEFAULT '',
`type` varchar(50) DEFAULT NULL,
`slot` int(200) DEFAULT NULL,
`weight` int(11) DEFAULT NULL,
`data` longtext DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
Installation With Video#
ESX Installation#
Go to es_extended >server > classes > player.lua and replace the specified functions with the given code if any. Otherwise add them as new.
function self.getInventoryItem(name, metadata)
return exports["bp_inventory"]:GetItemByName(self.source, name)
end
function self.addInventoryItem(name, count, metadata, slot)
return exports["bp_inventory"]:AddItem(self.source, name, count, slot)
end
function self.removeInventoryItem(name, count, metadata, slot)
return exports["bp_inventory"]:RemoveItem(self.source, name, count, slot)
end
function self.hasItem(item, metadata)
return exports["bp_inventory"]:hasItem(self.source, name)
end
📺 VIDEO FOR ESX#
QBCORE Installation#
Locate "qb-core > server > player.lua" Find "QBCore.Player.CreatePlayer" Find "self.Functions = {}" and add this functions (!!YOU NEED TO ADD BOTTOM OF self.Functions IF YOU DONT YOU GET ERRORS!!)
function self.Functions.AddItem(item, amount, slot, info)
exports["bp_inventory"]:AddItem(self.PlayerData.source, item, amount, info)
end
function self.Functions.RemoveItem(item, amount, id)
return exports["bp_inventory"]:RemoveItem(self.PlayerData.source, item, amount, slot)
end
function self.Functions.GetItemByName(item)
item = tostring(item):lower()
return exports["bp_inventory"]:GetItemByName(self.PlayerData.source, item)
end
function self.Functions.GetItemsByName(item)
item = tostring(item):lower()
local items = {}
for k ,v in pairs ( exports["bp_inventory"]:GetItemByName(self.PlayerData.source, item) ) do
if v._tpl == item then
items[#items+1] = v
end
end
return items
end