EXPORTS#
CLIENT EXPORTS#
With this export you can search and control player inventory.(Only nearby players)
exports['bp_inventory']:searchcplayer()
SERVER EXPORTS#
You can add items with this export.
exports['bp_inventory']:AddItem(source, item, amount, info, slot)
You can delete items with this export.
exports['bp_inventory']:RemoveItem(source, item, amount, slot)
With this export, you can get the information of the item with the item name.
exports['bp_inventory']:GetItemByName(source, item)
With this export, you can pull item information and quantity with item name.
exports['bp_inventory']:hasItem(source, item)
With this export you can retrieve information about the weight of the player's inventories.
exports['bp_inventory']:getWeight(source)
The total weight of the player's inventories.
exports['bp_inventory']:getMaxWeight(source)
Pulls information according to inventory type and inventory id. (playerid etc.) Types : backpack, pocket, weapon, clothing, others. (id like playerid or string)
exports['bp_inventory']:getinvinfo(type, id)
This export creates new inventory information with the incoming information. Types : backpack, pocket, weapon, clothing, others. (id like playerid or string)
exports['bp_inventory']:insertinvinfo(typed, id, data, slot, weight)
This export is used to update the existing inventory information. Types : backpack, pocket, weapon, clothing, others. (id like playerid or string)
exports['bp_inventory']:updateinvinfo(typed, id, data)
EVENTS#
CLIENT EVENTS#
You can close the inventory with this event.
TriggerEvent('bp_inventory:closeinventory')
You can change clothes with this event.
TriggerEvent('bp_inventory:setclothing2', iteminfo)
Stash#
You can open stash with this event.
- type : ‘stash’
- stashid : ‘example’
- other : { maxweight = weight , slot = slot }
- items : the first occurrence creates items.
TriggerServerEvent('inventory:server:OpenInventory', "stash", "Motel_1534", false, {{['name'] = "weapon_pistol", ['amount'] = 1}})