Skip to content

Exports

FRKN-Dispatch – Client Exports Guide#

All exports must be called on the client side.

1) Quick Start#

Bank Robberies (requires camera ID)#

lua
exports['frkn-dispatch']:FleecaBankRobbery(1)
exports['frkn-dispatch']:PacificBankRobbery(2)
exports['frkn-dispatch']:PaletoBankRobbery(3)

Vehicle Alerts (requires vehicle entity)#

lua
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
exports['frkn-dispatch']:CarBoosting(vehicle)
exports['frkn-dispatch']:VehicleTheft(vehicle)
exports['frkn-dispatch']:SpeedingVehicle(vehicle)

Simple Alerts (no params)#

lua
exports['frkn-dispatch']:HouseRobbery()
exports['frkn-dispatch']:OfficerDown()
exports['frkn-dispatch']:Shooting()

2) Full API Reference#

Unless stated otherwise, exports do not require parameters.
camId = number, the linked camera ID.
vehicle = vehicle entity handle.

  • exports['frkn-dispatch']:ArtGalleryRobbery()
  • exports['frkn-dispatch']:CarBoosting(vehicle)
  • exports['frkn-dispatch']:CarJacking(vehicle)
  • exports['frkn-dispatch']:CustomAlert(dataTable)
  • exports['frkn-dispatch']:DeceasedPerson()
  • exports['frkn-dispatch']:DrugBoatRobbery()
  • exports['frkn-dispatch']:DrugSale()
  • exports['frkn-dispatch']:EmsDown()
  • exports['frkn-dispatch']:Explosion()
  • exports['frkn-dispatch']:Fight()
  • exports['frkn-dispatch']:FleecaBankRobbery(camId)
  • exports['frkn-dispatch']:HouseRobbery()
  • exports['frkn-dispatch']:HumaneRobbery()
  • exports['frkn-dispatch']:Hunting()
  • exports['frkn-dispatch']:InjuriedPerson()
  • exports['frkn-dispatch']:OfficerDown()
  • exports['frkn-dispatch']:OfficerBackup()
  • exports['frkn-dispatch']:OfficerInDistress()
  • exports['frkn-dispatch']:PacificBankRobbery(camId)
  • exports['frkn-dispatch']:PaletoBankRobbery(camId)
  • exports['frkn-dispatch']:PrisonBreak()
  • exports['frkn-dispatch']:Shooting()
  • exports['frkn-dispatch']:SignRobbery()
  • exports['frkn-dispatch']:SpeedingVehicle(vehicle)
  • exports['frkn-dispatch']:StoreRobbery(camId)
  • exports['frkn-dispatch']:SuspiciousActivity()
  • exports['frkn-dispatch']:TrainRobbery()
  • exports['frkn-dispatch']:UndergroundRobbery()
  • exports['frkn-dispatch']:UnionRobbery()
  • exports['frkn-dispatch']:VangelicoRobbery(camId)
  • exports['frkn-dispatch']:VanRobbery()
  • exports['frkn-dispatch']:VehicleShooting(vehicle)
  • exports['frkn-dispatch']:VehicleTheft(vehicle)
  • exports['frkn-dispatch']:YachtHeist()
  • exports['frkn-dispatch']:BobcatSecurityHeist()

3) Real-World Examples#

Robbery Script Integration#

lua
RegisterNetEvent('startRobbery')
AddEventHandler('startRobbery', function()
    exports['frkn-dispatch']:StoreRobbery(1)
end)

Police Script Integration#

lua
RegisterNetEvent('officerDown')
AddEventHandler('officerDown', function()
    if PlayerData.job.name == 'police' then
        exports['frkn-dispatch']:OfficerDown()
    end
end)

Vehicle Script Integration#

lua
RegisterNetEvent('vehicleStolen')
AddEventHandler('vehicleStolen', function(vehicle)
    exports['frkn-dispatch']:VehicleTheft(vehicle)
end)

4) Custom Alert#

lua
exports['frkn-dispatch']:CustomAlert({
    message = fullCode,
    dispatchCode = args[1],
    code = fullCode,
    icon = 'fas fa-phone',
    priority = 2,
    alert = { sprite = 14, scale = 0.5 },
    coords = GetEntityCoords(PlayerPedId()),
})

Fields:

  • message / code / dispatchCode: text and code info
  • icon: Font Awesome icon class
  • priority: number (1–3)
  • alert.sprite, alert.scale: blip customization
  • coords: player coordinates

5) Creating a New Alert#

5.1 Add client function#

lua
local function TestAlert()
    local coords = GetEntityCoords(cache.ped)
    local vehicle = GetVehicleData(cache.vehicle)

    local dispatchData = {
        message = locale('testalert'),
        codeName = 'testalert',
        code = '10-35',
        icon = 'fas fa-car-burst',
        priority = 2,
        coords = coords,
        street = GetStreetAndZone(coords),
        heading = GetPlayerHeading(),
        vehicle = vehicle.name,
        plate = vehicle.plate,
        color = vehicle.color,
        class = vehicle.class,
        doors = vehicle.doors,
        jobs = { 'leo' }
    }

    TriggerServerEvent('frkn-dispatch:server:notify', dispatchData)
end
exports('TestAlert', TestAlert)

5.2 Add blip config#

lua
['testalert'] = {
    radius = 0,
    sprite = 119,
    color = 1,
    scale = 1.5,
    length = 2,
    sound = 'Lose_1st',
    sound2 = 'GTAO_FM_Events_Soundset',
    offset = false,
    flash = false
},

The codeName must match the dispatchData.codeName in your client function.


6) Notes & Tips#

  • For robbery exports with camId, always provide a valid camera ID.
  • For vehicle-based exports, make sure vehicle is a valid entity handle.
  • All exports must be called from the client.