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Standard Providers

Choose the installed framework, inventory, target and vehicle-key providers.

Choose a supported provider1 for your framework, inventory and interactions. A bridge2 connects Restaurant to it. If you use a modified inventory, check its compatibility before opening the server to players.

Built-in paths#

ServiceSupported built-in path
Frameworkqbx_core, qb-core, es_extended; detection in that order
Inventoryox_inventory or qb-inventory
Targetox_target or qb-target
TextUI, notifications and timed progressShipped ox_lib-backed adapters
Mobile vehicle keysqbx_vehiclekeys or qb-vehiclekeys
Consumption effectsFramework/status-specific adapter behavior

Start the selected providers before Restaurant. Install the item definitions and images. Do not run another inventory in parallel as an assumed automatic fallback.

Choose and check the installed providers#

Start one framework and one inventory. Built-in framework detection prefers qbx_core, then qb-core, then es_extended. Fixed TextUI uses ox_lib; mobile service still requires a target, and Ice Cream requires supported keys.

Check the selected providers with a complete item transfer, use, storage and denied-access check before opening to players. See Requirements for dependencies.

Custom integration details

Where custom adapters live#

See Custom Bridges.

Inventory integration requirements#

See Custom Bridges.

Progress, targets and notifications#

See Custom Bridges.

Consumption effects#

See Custom Bridges.

Verify a custom provider#

See Custom Bridges.

Fixed-product target requirements#

TextUI covers supported fixed points, but Coffee/Soda stations and Donut baking/decoration use Target. Check that provider even if a different fixed recipe works through TextUI. Mobile service and vehicle keys remain separate feature requirements.

Footnotes

  1. An installed framework, inventory or interaction system used by Restaurant. Read the definition. ↩

  2. The connection between Restaurant and another resource, such as your inventory. Read the definition. ↩