Skip to content

World Placement and Object Modes

Place world points, objects and work tools at the correct contact pose.

World placement chooses the position and rotation used by real interactions and props. Graph layout, blip coordinates and a typed model name do not replace this step.

Identify what owns the placement#

RecordWhere to place it
Ready recipeIts numbered recipe step or step shortcut
Custom methodIndependent compatible Operation Point
Supply offerIts parent Supply point
Customer menuIts named Menu Location dialog
Personal mobile servicePublished spawn/return points; later cart movement is temporary runtime position

Select the correct restaurant and record before opening the picker.

Point and object choices#

Point mode1 is suitable for an existing map surface or model-free interaction. It does not remove map furniture or create a permanent station. The saved pose still matters for targets and temporary food/tool presentation.

Object mode2 adds a valid selected model at a saved transform3. Recommended ready-product choices can include a complete composite station. Use the preset's supported choices rather than treating every logical presentation name as an arbitrary GTA model.

For example, Taco cooking can use its recommended countertop griddle or the supported existing-map-surface presentation. The food-contact point for an existing surface and the counter-contact root for a new griddle have different meanings. Check the product guide.

Use the world picker#

  1. Select Place/Edit point or object on the owning field.
  2. Move the camera to a clear view of the intended surface.
  3. Position the marker or full object preview at the actual contact height.
  4. Adjust rotation and inspect approach space and all composite parts.
  5. Accept the picker, return to the form and review its placement state.

The picker shows its controls. The current quick-place flow uses LMB/Enter to accept, RMB for the previous stage, Escape to return, Tab to change placement mode and F for special choices where offered. Surface object placement also exposes rotation controls, including G for a quarter-turn and wheel/arrows. Use the active on-screen legend in gizmo mode because its axis/camera controls differ.

Custom work-point two-stage placement#

For Point mode, place the operation's configured tool ghost directly. For Object mode, place the station first, then its independent work/tool pose while the station ghost remains. Back lets you revise the earlier stage. Only the accepted complete sequence updates the point form.

Changing the station model invalidates the staged pose. The old position can be a starting suggestion but is not a valid placement for the new model. Supply and menu points use their simpler owning point/object flow instead of a custom work-tool stage.

Quick place and cancellation#

Ready recipe Quick place walks through stations in order. Escape returns to the editor with already accepted step placements; it does not magically publish them. Cancelling custom point placement keeps its previous saved position. In both cases, inspect the form after returning and apply the intended result.

Save, publish and test in the world#

Accept the form, Save draft, resolve Unplaced warnings and Publish. Approach the station at the intended side and test an actual action. Check that food rests on the surface, staff can reach the target and the camera shows the work area.

If the model cannot preview, keep the F8 error with its model/provider context. Confirm the assets resource and model name before moving coordinates randomly. See Recipe and Placement Problems.

Try the complete custom example#

Use Your First Custom Production to apply these rules to one Supply point, a Cutting recipe, a Cooking recipe and their exact ingredient quantities.

Footnotes

  1. Placement that uses a world interaction or work pose without adding a permanent station object. Read the definition. ↩

  2. Placement that creates a configured permanent station model at a saved transform. Read the definition. ↩

  3. An object's position and rotation in the world or relative to its station. Read the definition. ↩