Management point#
The configured location associated with restaurant management access.
Keep management, customer menu and packaging locations conceptually separate. They serve different users and server checks. See Locations.
Menu location#
A published point where customers open that restaurant's menu and their order view.
A restaurant can have several named menu locations. Opening this menu binds checkout and pickup to the current restaurant and point. See Customer Menu.
Packaging Point#
The staff location used for product packaging and Restaurant storage access.
Storage opens through this point; it is not an inventory-provider stash shortcut. See Product Storage.
Operation Point#
An independent placed work location supplying a custom operation to eligible recipes.
One point can serve multiple matching recipes but can hold only one manual production per world instance at a time. See Operation Points.
Point mode#
Placement that uses a world interaction or work pose without adding a permanent station object.
For a custom work point, place the operation tool at its intended contact pose. Existing map furniture remains separate. See Placement.
Object mode#
Placement that creates a configured permanent station model at a saved transform.
Custom work-point placement sets the station first and its work/tool pose next. The model must be valid and non-empty. See Placement.
Transform#
An object's position and rotation in the world or relative to its station.
Height and tilt matter as well as heading. Place a cooking surface at food contact rather than at the floor under the cooker. See Placement.
Target interaction#
A selectable world option provided by a supported target system.
Seeing an option does not grant authority; the server rechecks the player and action. TextUI is an alternative for supported fixed interactions. Mobile features require target support. See Providers.
TextUI interaction#
A nearby text/key prompt used for supported fixed restaurant interactions.
The prompt uses its configured provider and current location. It does not replace mobile vehicle/cart targets. See General Settings.
Routing bucket#
The FiveM world instance in which a player and their restaurant work are being evaluated.
People at the same coordinates in different instances do not necessarily share the same batch or interaction. See Kitchen troubleshooting.
Mobile instance#
One player-owned serving cart or vehicle created through a published mobile recipe.
Its food, serving sides and movement belong to that instance. An installed spawn point is not the same thing as a live spawned cart. See Mobile Serving.
LMB#
LMB means the left mouse button.
In product preparation it commonly selects a source or commits the offered ingredient/gesture. Follow the current on-screen action label. See the Product Guides.
RMB#
RMB means the right mouse button.
Its meaning depends on the product. Many ingredient views return a held preview before undoing a layer; Coffee can use it for a second machine operation. Read the specific Product Guide.
HUD#
HUD means the on-screen guidance showing the current stage, progress and available controls.
Read the active guidance before pressing a finish, undo or discard key. Different products can assign a different action to the same mouse button. See Shared Work.
World picker#
The temporary placement view used to select a real point or object pose in the game world.
Confirming it returns the pose to the owning form; you still apply the form, save and publish when changing gameplay. See World Placement.